![]() ![]() Ratchet and Clank are separated for most of the game, and each have their own type of thing to do. A Crack in Time continues the story that began in Tools of Destruction and was touched on in Quest for Booty, about the origins of both the titular heroes. They could keep churning out the same thing every couple years ad infinitum and I'd probably be satisfied, I just wouldn't consider it the peak of fun in gaming anymore. I can't really say what I'd want a sequel to do differently, either. It's not exactly a knock on the game, because it's not that easy to make significant strides over some of my favorite games of all time. I still had a ton of fun with it, but it doesn't feel as fresh anymore. ![]() But that's true of almost every sequel they've done, and this is now the fourth console game to use pretty much the exact same formula, which was created in Going Commando six years ago. I think in some ways, it's an improvement on the last full release, Tools of Destruction. I feel like I'm in a somewhat awkward position in regard to this game's place in the series. ![]()
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